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AI Insights · Timothy · October 2021

Top 5 Boxing Games Performance in Cyprus: Q3 2021

Discover how the top boxing games performed in Cyprus during Q3 2021, with insights on downloads, revenue, and user activity from Sensor Tower.

Top 5 Boxing Games Performance in Cyprus: Q3 2021

The third quarter of 2021 saw notable trends in the performance of the top boxing games on a unified platform in Cyprus. Data from Sensor Tower reveals interesting insights into downloads, revenue, and user engagement for these popular apps.

Boxing Star: Real Boxing Fight by THUMBAGE experienced varied weekly revenue, peaking at approximately $106 in the last week of July and ending Q3 with $96. Weekly downloads fluctuated, starting at 41 in late June and reaching a high of 44 by the end of September.

Real Boxing 2 from Vivid Games S.A. showed a similar trend in revenue, with a peak of $73 in late July before gradually declining to $27 by the end of Q3. Downloads were more dynamic, starting at 36 in late June and peaking at 82 in early August, with a notable increase to 75 in mid-September.

Topps® WWE SLAM: Card Trader by The Topps Company, Inc. saw a significant spike in revenue, reaching $128 in mid-August and maintaining an upward trend to $103 by the end of September. Downloads were minimal, with a notable increase to 26 in the final week of Q3.

WWE Mayhem from Reliance Games had a steady weekly revenue, peaking at $47 in early July and gradually declining to $11 by the end of September. Downloads fluctuated, with a peak of 41 in mid-July and ending the quarter with 15.

EA SPORTS™ UFC® by Electronic Arts showed a steady increase in revenue, starting at $1 in late June and reaching $31 by the end of September. Downloads were consistent, with a peak of 57 in early August and ending Q3 with 44.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021