AI Insights · Timothy · October 2021
Top 5 Boxing Games Performance in Cyprus: Q3 2021
Discover how the top boxing games performed in Cyprus during Q3 2021, with insights on downloads, revenue, and user activity from Sensor Tower.
The third quarter of 2021 saw notable trends in the performance of the top boxing games on a unified platform in Cyprus. Data from Sensor Tower reveals interesting insights into downloads, revenue, and user engagement for these popular apps.
Boxing Star: Real Boxing Fight by THUMBAGE experienced varied weekly revenue, peaking at approximately $106 in the last week of July and ending Q3 with $96. Weekly downloads fluctuated, starting at 41 in late June and reaching a high of 44 by the end of September.
Real Boxing 2 from Vivid Games S.A. showed a similar trend in revenue, with a peak of $73 in late July before gradually declining to $27 by the end of Q3. Downloads were more dynamic, starting at 36 in late June and peaking at 82 in early August, with a notable increase to 75 in mid-September.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. saw a significant spike in revenue, reaching $128 in mid-August and maintaining an upward trend to $103 by the end of September. Downloads were minimal, with a notable increase to 26 in the final week of Q3.
WWE Mayhem from Reliance Games had a steady weekly revenue, peaking at $47 in early July and gradually declining to $11 by the end of September. Downloads fluctuated, with a peak of 41 in mid-July and ending the quarter with 15.
EA SPORTS™ UFC® by Electronic Arts showed a steady increase in revenue, starting at $1 in late June and reaching $31 by the end of September. Downloads were consistent, with a peak of 57 in early August and ending Q3 with 44.
For more detailed insights and data, visit Sensor Tower.